14
Feb '12

Since there’s a releasedate, I have to really hurry up with development to get the game “done” about a week before release so I can bugtest enough and get everything else prepared! I’m glad I can still trick myself like that. After the break, check out the big list of stuff I’ve fixed (and added or changed) since the beta started.

- Fixed pipe crash
- Fixed Blue Gel
- Fixed White Gel
- Fixed Fire Mario Star Animation
- Fixed Mario Run Animation
- Fixed LuaJIT related crash
- Fixed another LuaJIT related crash
- Added fully working (?) castle mazes
- Added grow sound on 1000 points flower thingie thing
- Fixed blue gel (again)
- Fixed maze enemy spawning
- More levels (including 8-4)
- Optimized enemy spawning
- Optimized drawing (big FPS boost)
- Added falling platforms
- Fixed fire mario falling through platform when shooting
- Changed the way I fix blue gel (To prevent bugs)
- Fixed objects on Y=15 not loading
- Fixed justup platforms stopping
- Lowered max fallspeed to the one I was gonna use the whole time anyway
- Added ALL the levels
- Changed the fucking directions of the platforms in 1-2 (donate 100€ now)
- Fixed vines
- Added bulletbill attacks
- Readjusted anchor of platforms to left so that they don’t magically appear
- Added a second shader option (Fun to mess around with)
- Added timelimit selection, and made 0 seconds infinite.
- Fixed platform jumping
- Added volume control
- Properly added all levels
- Fixed platform crouch crash
- Fixed platform jumping issue
- I fucking hate platforms
- Fixed being able to shoot fireballs with controls disabled
- Added mouseowner selection to controls screen (Not intuitive enough?)
- Fixed flagscore displaying before finishing the level
- Moved platformspawners to levelload instead of justintime loading
- Fix low-fps infinite fall bugs.
- Raised maxyspeed to 60 since it fucks up at about 67 with 60fps (min)
- Fixed red koopa shot behavior
- Fixed cheepcheep portaling
- Fixed cheepcheep fireball kill
- Fixed non-portalable objects being drawn as if portalable.
- Fixed 2-1
- Fixed mushroom stems being solid
- Fixed koopas (yet again)
- Fixed koopas colliding with things they shouldn’t and stuff
- Fixed the see saw platform thing. (maybe)
- Fixed star+bulletbills
- Fixed shrink and grow beyond the flag fuck shit up (you can still die)
- Fixed plants not coming out in time after spawning to get mario at fullspeed.
- Further fixed infinite falls (I can’t break it anymore.)
- Fixed orange gel

Way more to come.