Three months ago, us making an appearance at the largest games convention in the world was a thought we considered a mere fantasy, a mad man’s wish that would never come true. One week ago, we made an appearance at the largest games convention in the world.
And absolutely everything went without a hitch.
Of course, none of it would be possible without our benefactors. René Meyer from Die Schreibfabrik generously provided us needed space and tickets, Tehniški Šolski Center Kranj lent us the computers and monitors we needed and our donators paid for everything else - the banner, shirts, and other small things we used. Thanks to them, we managed to pull everything off while retaining enough funds to keep everything running. Thank you.
So, Gamescom! It took a lot of preparations, but the effort paid off with an extremely small amount of problems which were addressed almost immediately. In addition to that, we had a few visits from people we knew from the interwebs and people with business cards. But don’t let that last fact scare you, we aren’t turning evil just yet.
You’re probably getting tired of words, so it’s time for some pictures! Everyone loves pictures. Good thing we have a few. Some unrelated, some blurry, all informative.
Something that we didn’t mention before is that every single game was tracking various game related statistics, and we got some interesting numbers.
In Mari0 4-player, players have travelled 3,125,262 blocks, which (when taking into account block size on the screen) translates to 121 km. Yes, kilometers.
In Not Pacman, 308,899 pellets were eaten and the screen did 21,715 full rotations.
In Not Tetris, a total of 5,166 lines were cleared in 1,079 games, and there were only three tetrises.
In Mari0 portal mappack there were 29,662 portals shot, of which 17,664 was blue portals.
For more raw data, check out this forum thread!
Well, as you might imagine, we’re back to being horribly busy again (also one of the reasons for almost a week delay on this post), so that’ll slow things down a bit. While we’re a bit anxious about releasing Not Pacman since the steering wheel is the only control method that really works, it’ll be released before Mari0 SE. Which is getting closer, but no promises on a date.
What a week. Hopefully we’ll be able to repeat it next year - it was an amazing experience.