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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>Stabyourself.net news archive</title><generator>Tumblr (3.0; @stabyourself)</generator><link>http://blog.stabyourself.net/</link><item><title>Excursion Funnels</title><description>&lt;iframe class="youtube" src="http://www.youtube.com/embed/Nu9HYa4inQo?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;
&lt;p&gt;I&amp;#8217;m livestreaming Mari0 development if you didn&amp;#8217;t know. The link is at the top of the homepage.&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/23603809902</link><guid>http://blog.stabyourself.net/post/23603809902</guid><pubDate>Wed, 23 May 2012 13:14:00 +0200</pubDate></item><item><title>Wheeee</title><description>&lt;p&gt;&lt;img src="http://i.imgur.com/1zSks.gif"/&gt;&lt;br/&gt;&lt;img src="http://i.imgur.com/kY5mp.gif"/&gt;&lt;br/&gt;&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/23541765356</link><guid>http://blog.stabyourself.net/post/23541765356</guid><pubDate>Tue, 22 May 2012 14:53:00 +0200</pubDate></item><item><title>Mari0 SE progress</title><description>&lt;p&gt;Work on Mari0&amp;#160;SE is progressing. I had a livestream today as a homage to our great Swedish overlord, and it was lots of fun. Here&amp;#8217;s some things that I did today. I&amp;#8217;ll have a video of another thing up tomorrow that a lot of people are going to like.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Platforms&lt;/b&gt;&lt;br/&gt;
Blocks that you can pass from any side except above.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Geldispenser with input&lt;/b&gt;&lt;br/&gt;
Gel dispensers can now be hooked up to any input and dispense gel according to it.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Mirrorblocks&lt;/b&gt;&lt;br/&gt;
Blocks that bounce off portal shots in the opposite direction.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Grates&lt;/b&gt;&lt;br/&gt;
These let through portals, lasers, gels and lightbridges but no other objects like the player or boxes.&lt;/p&gt;

&lt;img src="http://i.imgur.com/hJIeg.gif"/&gt;   &lt;img src="http://i.imgur.com/ocAdt.gif"/&gt;   &lt;img src="http://i.imgur.com/hAgOe.gif"/&gt;   &lt;img src="http://i.imgur.com/ADiE6.gif"/&gt;</description><link>http://blog.stabyourself.net/post/23422494821</link><guid>http://blog.stabyourself.net/post/23422494821</guid><pubDate>Sun, 20 May 2012 19:09:25 +0200</pubDate></item><item><title>Final Boss</title><description>&lt;p&gt;Amongst all the other great additions (such as more hats, Online Multiplayer, and more hats), Mari0: Special Edition will also have a completely reworked Portal campaign, as I am unhappy with the current one.&lt;/p&gt;

&lt;p&gt;One thing that I felt was definitely missing is a proper boss fight at the end. While the puzzles are certainly the main focus of any of the Portal games, the boss fights still held some value in wrapping up the story and giving a sense of accomplishment.&lt;/p&gt;

&lt;p&gt;Since the community has been very imaginative in mappack creation, giving everyone a chance to design the ultimate boss battle should end up with some pretty amazing ideas.&lt;/p&gt;

&lt;p&gt;Here&amp;#8217;s some guidelines&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Design a boss fight for the end of the Mari0 campaign&lt;/li&gt;
&lt;li&gt;It can be Glados, or Bowser, or Glowser, or anyone, I don&amp;#8217;t care&lt;/li&gt;
&lt;li&gt;Use visual media to show your idea - a scribble is better than 5 pages of text&lt;/li&gt;
&lt;li&gt;Will have to work in Single and in Multiplayer&lt;/li&gt;
&lt;li&gt;Post your idea in the Stabyourself.net forum &lt;a href="http://forum.stabyourself.net/viewforum.php?f=14" target="_blank"&gt;over here&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Here&amp;#8217;s an example of a good design:&lt;/p&gt;

&lt;img src="http://i.imgur.com/xSjbb.png"/&gt;&lt;p&gt;Get designing!&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/22317894819</link><guid>http://blog.stabyourself.net/post/22317894819</guid><pubDate>Thu, 03 May 2012 14:48:26 +0200</pubDate></item><item><title>Amazing Community Mappack</title><description>&lt;p&gt;This is a community mappack made by &lt;b&gt;Baf&lt;/b&gt; which really sets the bar for mappacks. It has awesome custom graphics and music. Also he&amp;#8217;s better at making trailers than we are. Check it out:&lt;br/&gt;&lt;iframe class="youtube" src="http://www.youtube.com/embed/GoSFGw5Lnr8?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;
Unfortunately, this mappack is a little big for the slow DLC system, so you&amp;#8217;ll need to download it yourself &lt;a href="http://forum.stabyourself.net/viewtopic.php?f=12&amp;amp;t=1540" target="_blank"&gt;at the forum thread&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;If you have a mappack, it&amp;#8217;s a really good idea to create a thread for it at the &lt;a href="http://forum.stabyourself.net/viewforum.php?f=12" target="_blank"&gt;mapping forum&lt;/a&gt; instead of sending us an email, as we are currently way behind on checking them and it&amp;#8217;s unlikely we will be featuring any more mappacks as DLC before the update.&lt;/p&gt;

&lt;p&gt;We are currently doing our best to get online multiplayer going and then add some other new stuff and release &amp;#8220;Mari0: Special Edition&amp;#8221; (or Mari0&amp;#160;SE) sometime in the future. Sign up for the &lt;a href="http://stabyourself.net/email/" target="_blank"&gt;mailing list&lt;/a&gt; to be informed when it&amp;#8217;s done!&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/22192670580</link><guid>http://blog.stabyourself.net/post/22192670580</guid><pubDate>Tue, 01 May 2012 16:22:27 +0200</pubDate></item><item><title>Some experiments #1</title><description>&lt;p&gt;&lt;img src="http://i.imgur.com/MvZND.gif"/&gt;&lt;br/&gt;
The black is just placeholder graphics.&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/20546279091</link><guid>http://blog.stabyourself.net/post/20546279091</guid><pubDate>Thu, 05 Apr 2012 23:21:00 +0200</pubDate></item><item><title>One Million Downloads</title><description>&lt;p&gt;Mari0 has reached 1 million downloads from our servers today!&lt;br/&gt;
We&amp;#8217;d like to thank you all for your continued support and promise to keep delivering quality games.&lt;br/&gt;
Here&amp;#8217;s a 1920x1080 wallpaper as celebration (click it):&lt;br/&gt;&lt;a href="http://i.imgur.com/jDCCD.png" target="_blank"&gt;&lt;img src="http://i.imgur.com/OLmTt.png"/&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/20421958793</link><guid>http://blog.stabyourself.net/post/20421958793</guid><pubDate>Tue, 03 Apr 2012 22:06:00 +0200</pubDate></item><item><title>More Mari0 Online Multiplayer</title><description>&lt;p&gt;And this ain&amp;#8217;t a joke.&lt;br/&gt;&lt;iframe class="youtube" src="http://www.youtube.com/embed/6-ItUpA1V88?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/20350399752</link><guid>http://blog.stabyourself.net/post/20350399752</guid><pubDate>Mon, 02 Apr 2012 17:07:00 +0200</pubDate></item><item><title>Mari0 Online Multiplayer Co-op</title><description>&lt;p&gt;Just in time for today, we have a video of the work in progress online multiplayer!&lt;br/&gt;&lt;iframe class="youtube" src="http://www.youtube.com/embed/W-4C2UdzypY?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/20309387368</link><guid>http://blog.stabyourself.net/post/20309387368</guid><pubDate>Sun, 01 Apr 2012 23:30:00 +0200</pubDate></item><item><title>We aren't dead, here's a video, new info very soon!</title><description>&lt;p&gt;&lt;iframe class="youtube" src="http://www.youtube.com/embed/O0qYF7p3z8I?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/20072799320</link><guid>http://blog.stabyourself.net/post/20072799320</guid><pubDate>Wed, 28 Mar 2012 21:29:00 +0200</pubDate></item><item><title>Mari0 1.6! Riot shield, famas and galil</title><description>&lt;p&gt;Mari0 version 1.6 is up for grabs.&lt;br/&gt;
&lt;a href="http://stabyourself.net/mari0/#download" target="_blank"&gt;http://stabyourself.net/mari0/#download&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;You know, I&amp;#8217;m starting to see a pattern here:&lt;br/&gt;
- Uneven subversion: Adds features and is horribly broken.&lt;br/&gt;
- Even subversion: Fixes features and is awesome. I hope.&lt;/p&gt;

&lt;p&gt;Nevertheless, this is mostly a bugfix update. It fixes the slow running on single core PCs and mappack downloading, as well as corrupted options.txt keeping the game from starting. We also have a challenging new DLC pack up:&lt;/p&gt;

&lt;p&gt;&lt;img src="http://i.imgur.com/Fyx35.png"/&gt;&lt;/p&gt;

&lt;p&gt;See the full changelog after the break, as usual.&lt;br/&gt;&lt;!-- more --&gt;&lt;br/&gt;
- Fixed single core lag problem&lt;br/&gt;
- Added sha1 check for complete mappack download&lt;br/&gt;
- Added 3 retry system&lt;br/&gt;
- Added error on error&lt;br/&gt;
- Just added the DLC to the download because why not&lt;br/&gt;
- Fixed game not starting with corrupt options.txt&lt;br/&gt;
- settings.txt is now a required file for folders to be displayed as mappacks&lt;br/&gt;
- Fixed underwater platforms dragging enemies&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/19416523191</link><guid>http://blog.stabyourself.net/post/19416523191</guid><pubDate>Fri, 16 Mar 2012 23:25:42 +0100</pubDate></item><item><title>Single core PC problems, and it's totally not my fault</title><description>&lt;p&gt;So yeah, 1.5 doesn&amp;#8217;t run all that well on PCs with single cores. But there&amp;#8217;s good news too: It&amp;#8217;s not my fault!&lt;br/&gt;
Fix coming later today.&lt;br/&gt;
And no I won&amp;#8217;t make an auto updater, because then we&amp;#8217;d be at 3.2 before that works for everyone.&lt;br/&gt;
If your game is not even starting, but deleting options.txt fixes it, can you send me the corrupted options.txt (make a backup first)? I just can&amp;#8217;t replicate it.&lt;/p&gt;

&lt;p&gt;Have some crazy 4-player footage.&lt;br/&gt;&lt;iframe class="youtube" src="http://www.youtube.com/embed/_KzPwtl8mZs?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/19391467071</link><guid>http://blog.stabyourself.net/post/19391467071</guid><pubDate>Fri, 16 Mar 2012 10:16:00 +0100</pubDate></item><item><title>Mari0 1.5! 7.143% increase in version, say brokers.</title><description>&lt;p&gt;Mari0&amp;#160;1.5 is out! Get it while it&amp;#8217;s hot.&lt;br/&gt;
&lt;a href="http://stabyourself.net/mari0/#download" target="_blank"&gt;http://stabyourself.net/mari0/#download&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Gamewise, we have two new features requested by the community: &lt;b&gt;Custom backgrounds&lt;/b&gt; and &lt;b&gt;custom music&lt;/b&gt;! Check after the break for a short documentation.&lt;/p&gt;

&lt;p&gt;But maybe more interesting, we have more new DLC packs than we had DLC packs before! So that&amp;#8217;s like over 200% the mappacks there were before. Crazy, I know. &lt;br/&gt;
Download 1.5 and check the DLC section in Mappacks to find the following new additions:&lt;/p&gt;

&lt;p&gt;&lt;img src="http://i.imgur.com/vfeN9.png"/&gt;&lt;/p&gt;

&lt;p&gt;Changelog and short documentation after the break!&lt;br/&gt;&lt;!-- more --&gt;&lt;br/&gt;
- Added custom music support&lt;br/&gt;
- Added backgrounds (parallax and static)&lt;br/&gt;
- Added check for mapfile download fail&lt;br/&gt;
- Fixed Star animation on block&lt;br/&gt;
- Fixed Flower animation on block&lt;br/&gt;
- Fixed multicoin blocks behaving wrong&lt;br/&gt;
- Fixed ducking Mario not standing up on jumping underwater&lt;br/&gt;
- Fixed ducking Mario being able to shoot fireballs&lt;br/&gt;
- Fixed hammerbros falling through the floor&lt;br/&gt;
- Raised timeout for HTTP mappack download&lt;br/&gt;
- Fixed left facing tubes&lt;br/&gt;
- Fixed mazes not being recognized as solved correctly&lt;br/&gt;
- Fixed respawning players not having their colors reset&lt;br/&gt;
- Added Background settings&lt;br/&gt;
- Fixed fireballs through walls&lt;br/&gt;
- Fixed underwater duckwalk&lt;br/&gt;
- Fixed mushrooms and flowers not disappearing on touch when still coming out of block&lt;/p&gt;

&lt;p&gt;&lt;b&gt;How to use custom music:&lt;/b&gt;&lt;br/&gt;
Place &amp;#8220;music.mp3&amp;#8221; or &amp;#8220;music.ogg&amp;#8221; inside your mappacks folder, preferably ogg. Then select &amp;#8220;custom&amp;#8221; from the music list in the editor. You&amp;#8217;ll need to have the track in the folder BEFORE loading the mappack.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;How to use custom background:&lt;/b&gt;&lt;br/&gt;
The screen of Mari0 is &lt;b&gt;400x224&lt;/b&gt; pixels.&lt;br/&gt;
The portal background is the standard custom background, you can overwrite it by doing the following:&lt;/p&gt;

&lt;p&gt;Place &amp;#8220;background1.png&amp;#8221; inside your mappack folder. &lt;br/&gt;
You can keep adding consecutive numbers to add more than 1 background (background2.png, background3.png, etc) for parallax scrolling. Adjust the scroll factor slider (main tab) to control the speed of parallax scrolling.&lt;/p&gt;

&lt;p&gt;This standard background can be overwritten by each map individually by putting &amp;#8220;1-1background1.png&amp;#8221; (for world 1-1) inside the folder. Also supports multiple backgrounds. &lt;br/&gt;
For sublevels, use &amp;#8220;1-1_1background1.png&amp;#8221;.&lt;/p&gt;

&lt;p&gt;Then check the &amp;#8220;Custom Background&amp;#8221; box in the main tab of the editor.&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/19366948364</link><guid>http://blog.stabyourself.net/post/19366948364</guid><pubDate>Fri, 16 Mar 2012 00:17:00 +0100</pubDate></item><item><title>Public service announcement</title><description>&lt;p&gt;So earlier today we received an email from Anonymous contributor. He notified us that a website has appeared claiming to offer a download of Mari0 and that someone was posting the link on various imageboards and forums. Wouldn&amp;#8217;t really matter, however this version had an additional feature that our version doesn&amp;#8217;t: &lt;a href="http://anubis.iseclab.org/?action=result&amp;amp;task_id=17c9551375544f5e45dbf31903a6d6a8d&amp;amp;format=html" target="_blank"&gt;Malware&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;
Rude.&lt;br/&gt;&lt;br/&gt;
Since we don&amp;#8217;t hold absolute control of the internet, we&amp;#8217;ll just have to say this: &lt;b&gt;Stabyourself.net is the one and only download source for the official releases of Mari0&lt;/b&gt;. If you download it elsewhere you run the risk of getting &lt;a href="https://www.virustotal.com/file/22019f7ea4df69911f6f4cd6610ffee9e770b4985add4a7789c6f8b75cab5206/analysis/1331563934/" target="_blank"&gt;more than you ask for&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;
The specific site in question has been partially taken down by our request (which may seem slightly ironic), but probably not for long. I&amp;#8217;d like to thank Tophost.it for responding so quickly.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;
Since the title promises a PSA, here&amp;#8217;s some &lt;a href="http://www.youtube.com/watch?v=ILxjxfB4zNk" target="_blank"&gt;actual useful information&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/19187131308</link><guid>http://blog.stabyourself.net/post/19187131308</guid><pubDate>Mon, 12 Mar 2012 19:17:33 +0100</pubDate></item><item><title>A week in numbers</title><description>&lt;p&gt;Well, it has been a pretty exciting week! Mari0 is already at version 1.4 and has been getting quite a lot of attention. If you&amp;#8217;ve been wondering exactly how much attention, this should be quite informative.&lt;br/&gt;&lt;br/&gt;&lt;span style="font-size:24px;"&gt;&lt;b&gt;Total number of downloads: 704,906&lt;/b&gt;&lt;/span&gt; and counting&lt;br/&gt;
(Calculated from upload traffic on official servers)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Total server upload:&lt;/b&gt; ~3.2&amp;#160;TB&lt;br/&gt;
(Game files only; official servers included: Amazon S3 - 606&amp;#160;GB, dajoh - 888&amp;#160;GB)&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Downloads by version:&lt;/b&gt;
&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Windows: 84.50%
&lt;/li&gt;&lt;li&gt; OSX: 9.05%
&lt;/li&gt;&lt;li&gt; Linux: 4.15%
&lt;/li&gt;&lt;li&gt; Source: 2.30%&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;
And now for something completely different, but very much related: We don&amp;#8217;t mention them much, but you see their impact every single time you come here: &lt;b&gt;Our donators&lt;/b&gt;!&lt;br/&gt;&lt;br/&gt;
We&amp;#8217;d like to take this opportunity to thank all of them! It&amp;#8217;s nice to see that them valuing the time we have spent on this game over the course of a little over a year.&lt;br/&gt;&lt;br/&gt;
Thank you, lads, and have a good one. We plan to bring you hours of fun in the future as well.&lt;br/&gt;</description><link>http://blog.stabyourself.net/post/19083054321</link><guid>http://blog.stabyourself.net/post/19083054321</guid><pubDate>Sun, 11 Mar 2012 00:02:00 +0100</pubDate></item><item><title>Parallax scrolling, because it makes everything sexy</title><description>&lt;p&gt;&lt;img src="http://i.imgur.com/D1STd.gif"/&gt;&lt;br/&gt;
Coming later today: Some Mari0 statistics!&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/19056997248</link><guid>http://blog.stabyourself.net/post/19056997248</guid><pubDate>Sat, 10 Mar 2012 15:32:00 +0100</pubDate></item><item><title>Mari0 1.4! It will never stop!</title><description>&lt;p&gt;Mari0&amp;#160;1.4 is out!&lt;br/&gt;
&lt;a href="http://stabyourself.net/mari0/#download" target="_blank"&gt;http://stabyourself.net/mari0/#download&lt;/a&gt;&lt;br/&gt;&lt;b&gt;This possibly fixes problems when the game was not running correctly or slow on your computer before or had invisible maps, so try again now!&lt;/b&gt;&lt;br/&gt;
Not only does this include a bunch of fixes and changes, but we have also uploaded a new DLC pack created by xser0 you can play.&lt;/p&gt;

&lt;p&gt;Full changelog after the break!&lt;br/&gt;&lt;!-- more --&gt;&lt;br/&gt;
- Added checkpoints affecting the Y coordinate of spawn too&lt;br/&gt;
- Fixed spikeys gaining momentum&lt;br/&gt;
- Fixed space key for input boxes&lt;br/&gt;
- Changed hammers to only kill after portaled&lt;br/&gt;
- Fixed 5-1&lt;br/&gt;
- Fixed lakitos shot&lt;br/&gt;
- Changed shorter http timeout&lt;br/&gt;
- Fixed slow scrolling on pushing against wall&lt;br/&gt;
- Fixed fireball shoot hat offset&lt;br/&gt;
- Fixed koopas sometimes not destroying blocks&lt;br/&gt;
- Fixed enemies right next to koopashells not dying if you shoot the shell&lt;br/&gt;
- Fixed FSAA making shit slow&lt;br/&gt;
- Fixed Red koopas going all roadrunner&lt;br/&gt;
- Fixed box dispensers not blocking portals&lt;br/&gt;
- Fixed spikeys not killing lakitus&lt;br/&gt;
- Fixed koopas from getting into blocks. OOoooooOOoh now shut up about it&lt;br/&gt;
- Fixed red koopas not turning around after being portaled.&lt;br/&gt;
- Fixed laserdetectors continuously outputting&lt;br/&gt;
- Added gel entities for placing in editor&lt;br/&gt;
- Added LÖVE version check so people with 0.7.2 shut up&lt;br/&gt;
- Added notice about shaders being unsupported if they are&lt;br/&gt;
- Fixed cubes sometimes being fizzled when portaling&lt;br/&gt;
- Fixed bad keys crashing the game on startup&lt;br/&gt;
- Fixed fireballs bouncing off springs&lt;br/&gt;
- Fixed starman time&lt;br/&gt;
- Raised max bulletbills to 5&lt;br/&gt;
- Fixed shot koopa graphic&lt;br/&gt;
- Fixed portal 2-1&lt;br/&gt;
- Added mouselock on F12&lt;br/&gt;
- Added creation of &amp;#8220;mappacks&amp;#8221; folder on launch now&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/18955905309</link><guid>http://blog.stabyourself.net/post/18955905309</guid><pubDate>Thu, 08 Mar 2012 19:45:57 +0100</pubDate></item><item><title>Top 5 bugs that aren't bugs</title><description>&lt;p&gt;So, according to quite a lot of people, there&amp;#8217;s the following bugs in the game:
&lt;/p&gt;&lt;ul&gt;&lt;li&gt;You go from Fireflower to small Mario when being hit&lt;/li&gt;
&lt;li&gt;Every second, 2.5 ingame &amp;#8220;seconds&amp;#8221; go by&lt;/li&gt;
&lt;li&gt;When you pick up a Fireflower as small Mario, you only grow to big Mario&lt;/li&gt;
&lt;li&gt;Jumping on Bulletbills doesn&amp;#8217;t give you a combo&lt;/li&gt;
&lt;li&gt;Jumping to the top of the flagpole doesn&amp;#8217;t give you a 1up&lt;/li&gt;&lt;/ul&gt;
I&amp;#8217;m just kidding of course, the original SMB game behaves like this too! Hooray!</description><link>http://blog.stabyourself.net/post/18941637406</link><guid>http://blog.stabyourself.net/post/18941637406</guid><pubDate>Thu, 08 Mar 2012 09:24:31 +0100</pubDate></item><item><title>Mari0 1.3: The biggest update yet</title><description>&lt;p&gt;And obviously the bestest!&lt;br/&gt;
This update fixes several incompatibilities with Windows XP and OSX and adds new, often requested features!&lt;br/&gt;
&lt;a href="http://stabyourself.net/mari0/#download" target="_blank"&gt;http://stabyourself.net/mari0/#download&lt;/a&gt;&lt;br/&gt;
There&amp;#8217;s a huge changelog with lots of awesome stuff for you guys after the break, roughly sorted by importance, so check that out.&lt;br/&gt;
Tomorrow, we&amp;#8217;ll take a look at all the mappacks that were created by you, and decide which ones to make available for easy ingame download.&lt;br/&gt;&lt;!-- more --&gt;&lt;br/&gt;
(It&amp;#8217;s worded so weirdly because it was my todo list)&lt;br/&gt;
- Add &amp;#8220;lives&amp;#8221; option to mappack editing (including infinite)&lt;br/&gt;
- Add Alex&amp;#8217; thread loading to make sounds static to fix OSX sound problems&lt;br/&gt;
- add world selection, you can select worlds that you previously reached only, and this won&amp;#8217;t show up unless you&amp;#8217;ve unlocked more than World 1, so don&amp;#8217;t ask WHERE IS IT.&lt;br/&gt;
- make doors stop lasers and lightbridges&lt;br/&gt;
- Make lasers and lightbridges inputs&lt;br/&gt;
- make enemies stompable from side when moving down&lt;br/&gt;
- Add hats for big mario&lt;br/&gt;
- tell idiot players to press *sprintkey* to run&lt;br/&gt;
- Added infinite lives cheat&lt;br/&gt;
- Added infinite time cheat&lt;br/&gt;
- fix lightbridge porting into walls&lt;br/&gt;
- _properly_ fix emancipation grill tricking&lt;br/&gt;
- Add key to open up mappack folder&lt;br/&gt;
- reduce/speed up koopas to their normal speed&lt;br/&gt;
- Stop people from shooting portals through geltubes&lt;br/&gt;
- fix overworld music&lt;br/&gt;
- add something resembling a loading screen so it isn&amp;#8217;t all white/transparent&lt;br/&gt;
- add a &amp;#8220;update your game&amp;#8221; on outdated version to main menu&lt;br/&gt;
- fix 6-2 or somewhere around there castle&lt;br/&gt;
- fix checkpoints in editor not being reset&lt;br/&gt;
- check for out of range tile in mapload&lt;br/&gt;
- stop people from linking not gates and timers to themselves&lt;br/&gt;
- stop people from nil-ing rightclicks.&lt;br/&gt;
- fix jumping up into lightbridges due to jump-collision with blocks&lt;br/&gt;
- stop huge mario from starting big when game suspended&lt;br/&gt;
- fix 4-2_2 (warpzone) related portal shenanigans&lt;br/&gt;
- enable test starting in sublevels&lt;br/&gt;
- fix editor mousewheel scrolling crash&lt;br/&gt;
- fix several crashes when there&amp;#8217;s no mouseowner&lt;br/&gt;
- fix hammers not being removed when they go offscreen&lt;br/&gt;
- add maximum amount of bulletbills onscreen (I just took a guess and made this 3)&lt;br/&gt;
- make it possible to make nobody the mouseowner&lt;br/&gt;
- fix fast scrolling fucking up mazes&lt;br/&gt;
- fix being able to port into nonexistant walls in mazes&lt;br/&gt;
- add notice about &amp;#8220;press right to go to DLC&amp;#8221;&lt;br/&gt;
- Fix multiplayer respawning when gameover sometimes&lt;br/&gt;
- raise standard portal color differences&lt;br/&gt;
- fix menu volume slider not disabling audio on 0&lt;br/&gt;
- fix sliding frame not displaying&lt;br/&gt;
- allow kpenter to function&lt;br/&gt;
- enable WASD controls for menu&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/18872999480</link><guid>http://blog.stabyourself.net/post/18872999480</guid><pubDate>Wed, 07 Mar 2012 01:26:46 +0100</pubDate></item><item><title>Making Mario run fast</title><description>&lt;p&gt;You can run by holding down the left shift key.&lt;br/&gt;
Just thought I&amp;#8217;d make a post about it since I just watched a Youtube let&amp;#8217;s play where the guy didn&amp;#8217;t know that. Cheers!&lt;/p&gt;

&lt;p&gt;I also assume this is the reason that people who are not smart enough to check the controls believe that the controls of the game feel clunky. C&amp;#8217;mon, people. I&amp;#8217;m not expecting too much of you here, am I?&lt;/p&gt;

&lt;p&gt;I actually added a notice into the upcoming update now which appears if you don&amp;#8217;t run during the whole first stage.&lt;/p&gt;</description><link>http://blog.stabyourself.net/post/18786083133</link><guid>http://blog.stabyourself.net/post/18786083133</guid><pubDate>Mon, 05 Mar 2012 11:33:00 +0100</pubDate></item></channel></rss>

