06
Jun '12

Two weeks since the last update, here’s some info on the upcoming Mari0 Special Edition.

A lot has been added to the game in the past weeks, as you can see in the changelog after the break. I am thinking of a way to show the stuff that has been added in some way, but that’s at least a few days away anyway.

So head past the break for the current changelog in the meantime!

  • Added - Online Multiplayer
  • Added - Purple gel, I like to call it “VVVVVV Gel” because it flips the gravity of anything that touches it. So you can still jump and everything but remain “drawn” towards the geled surface
  • Added - Proper rightclick menu with lots of options for every entity
  • Added - Custom Mapheight, Vertical Scrolling
  • Added - Excursion Funnels, these blue tractor beam things
  • Added - Support for custom player graphics
  • Added - Player markers for coop and online so you can see where your friends are
  • Added - Tiles that reflect portals
  • Added - Tiles in which water physics reign
  • Added - Wall and ceiling mounted heavy duty super colliding super buttons
  • Added - Text entity, will display a text with custom color. Supports input
  • Added - Customization of faithplates with X and Y velocity
  • Added - Visible faithplate trajectory
  • Added - Grates through which portals, gels, lightbridges and lasers can go, but the player and enemies can’t
  • Added - The SMB bug where you can double jump while eating a mushroom
  • Added - Entity to stop players from going over the level
  • Added - Single fire Bulletbills on non-solid blocks
  • Added - Input to Gel Dispensers (On/Off)
  • Added - Input for emancipation grills (On/Off)
  • Added - Option to pick the background color with RGB sliders
  • Added - Platform tiles that you can jump through from the bottom
  • Added - Shifting walls, switch between portalable and non-portalable on input
  • Added - Bridge tile property, so you can have custom bridge tiles that disappear when the player touches the axe
  • Added - Koopa timeout after which they stand back up
  • Added - Support for multiple inputs (Like funnels have on/off and reverse inputs)
  • Added - Groundlight tool. You can drag a path for the blue/orange dotted lines
  • Added - Emancipation Animation for objects (turn to black, fizzle, disappear)
  • Added - Support for orange gel underwater
  • Added - Customization to those castle fire jumpers (Delay, random-add)
  • Added - Customization to rotating fire sticks (Speed, length)
  • Added - Customization to platforms (Speed, distance, width)
  • Added - Visible platform paths
  • Added - Horizontal flying koopas
  • Added - Square wave outputs, give out “on” for X seconds, then “off” for Y seconds, repeat
  • Fixed - Piranha plants killing you from inside when going through a portal on a pipe
  • Fixed - Koopas killing you while small if you hit them from below somehow
  • Fixed - Koopas now flip around when “killed” through a block from below
  • Fixed - Mario controls related bugs
  • Fixed - Death when a player comes out of a pipe with a plant when player 1 has 0 lives